This post helps Arena players understand MTG Arena Cube events and decide how to recreate that experience, so you can draft high-power “best-of-Arena” environments on your schedule.
TLDR
- MTG Arena Cube events are limited-time, phantom draft events built from a curated “greatest hits” card pool (often 540 cards, usually singleton).
- You draft like normal, build a 40-card deck, then play matches for rewards. The exact entry and payout can vary by event.
- You can’t build a custom cube draft queue inside Arena, but you can recreate cube drafts:
- Digitally: draft on a third-party site, then Direct Challenge your friends on Arena.
- In paper: build a cube list and print it as a consistent, sleeve-ready cube.
Cube events on Arena are the closest thing to “pop-up greatest hits Limited” that Magic has. One week you’re drafting clean, midrange brawls. The next you’re drafting absolute nonsense where the correct pick is “yes.”
And that’s the magic of MTG Arena Cube events: a curated card pool, tuned gameplay, and the joy of drafting cards that were never supposed to show up in the same pack.
What an MTG Arena Cube event actually is
A cube is basically Booster Draft using a curated list instead of a single set. On Arena, that list is built from what’s available in the client (sometimes with special inclusions), and it’s designed to create a specific vibe: fast games, big plays, or “everything is five-color somehow.”
Most Arena cubes share a few defining traits:
- Curated power band: You’re not drafting “average commons.” You’re drafting a highlight reel.
- Large pool (often 540): Big enough to support variety while still feeling like a cohesive environment.
- (Mostly) singleton: Usually one copy of each card, with occasional exceptions (often lands) when they want fixing to be extra consistent.
- Phantom: You draft and play with the cards, but the drafted cards don’t get added to your collection.
How MTG Arena Cube events work
Here’s the flow you can expect in most cube runs:
- Enter the event (cube events are timeboxed, not always-on).
- Draft the cube (player draft in many modern cube runs).
- Build a 40-card deck (same rules as Limited, including basic lands).
- Play matches until you hit the event’s endpoint (commonly “X wins or Y losses” for Best-of-One, or a set number of matches for Best-of-Three).
- Collect rewards (varies by cube and by event structure).
The “knobs” Arena changes from cube to cube
Different cube brands on Arena (Arena Cube, Chromatic, Powered, etc.) can change:
- Entry cost (gold/gems/tokens)
- Match structure (Best-of-One ladder vs Best-of-Three matches)
- Rewards (gold + card rewards, or special cube prize packs, etc.)
- Card list philosophy (aggro-forward, multicolor soup, combo showcase)
A quick comparison table
| Way to Cube | What you get | What you give up | Best for |
|---|---|---|---|
| Official MTG Arena Cube event | Matchmaking, rewards, the “official” curated list | Only available when the event is live | Jumping in fast and drafting with the wider player base |
| DIY “Cube on Arena” (third-party draft + Direct Challenge) | Draft with friends, play in Arena | No official queue, everyone needs the cards in their Arena collection | Friend groups that want Arena gameplay without waiting for the event |
| Paper cube (printed proxies) | Always available, consistent list, true “cube night” feel | No Arena UI automation, you handle setup | Groups who want the cube experience on demand, in sleeves, at a table |
Why Arena cube feels different than normal set draft
Set draft is about discovering what the set is trying to do. Cube is about weaponizing what Magic already did.
A few things you’ll notice right away:
- Games are faster and more swingy (even the “fair” cubes).
- Signals can be sharper because there are fewer filler cards.
- Fixing is often intentionally juiced so more archetypes are viable (and so powerful splashes happen).
- Decks look “constructed-adjacent” more often than they do in a normal Limited set.
If you’re used to “two colors + a light splash,” cube will regularly tempt you into “I’m base Gruul but my deck is secretly five colors and the mana is fine.”

Can you build your own cube on MTG Arena?
Not as a built-in cube event with its own draft queue. Arena doesn’t give you a “upload list → draft pod” feature.
But you can recreate the experience in two practical ways.
Option 1: Draft on a third-party site, then play on Arena (Direct Challenge)
This is the most common workaround for “custom cubing on Arena”:
- Draft the cube on a third-party drafting tool
- Export your drafted deck
- Import it into Arena
- Play matches with friends using Direct Challenge
The big catch: in Arena, each player typically needs to own/craft the cards they’re going to play. That’s why budget-friendly cubes (pauper/peasant) are often recommended for this approach.
Option 2: Build the cube in paper (and print it consistently)
If your real goal is “I want cube whenever I want,” paper cube is still the cleanest answer.
A paper cube solves:
- Always-on availability
- Shared card pool (no one needs wildcards)
- Consistency across your whole group (everyone drafts the same card versions)
If you’re chasing the feel of Arena cube, focus on:
- Readability across the table
- Consistency (same sizing, same frames, same print treatment)
- Sleeves-first handling (shuffle feel matters more in cube than almost anywhere)
How to turn an Arena cube into your own cube (without losing the vibe)
If you’re using Arena cube as inspiration, here’s the decision framework that keeps things simple:
- If you want the exact “official” list: copy the posted cube list when it’s live.
- If the list includes digital-only or special cards: choose a substitute that plays the same role (or cut that slot and keep the archetype density intact).
- If you want it to draft like Arena: keep the mana base intentional. Arena cubes often feel good because the fixing plan is a plan, not a pile.
A solid starting checklist:
- Cube size: 360 for tight consistency, 540 for variety and replayability
- Singleton: default to one copy of each nonland
- Fixing package: decide your land philosophy upfront (shocks/fetches, tri-lands, utility lands)
- Archetype map: 8–12 archetypes is plenty, with overlap
- Power band: decide whether you want “Powered” swings or “Unpowered” stability
FAQs
Are MTG Arena Cube events always available?
No. Cube events rotate in and out as scheduled, usually for a couple of weeks at a time.
Do you keep the cards you draft in an Arena cube?
Typically, no. Most Arena cube drafts are phantom drafts where drafted cards don’t join your collection (rewards are handled separately).
Is Arena cube always 540 cards?
Often, yes, but the exact construction can vary by event. Some cubes are explicitly 540-card lists, and some run “mostly singleton” with extra copies of specific lands to shape gameplay.
What’s the difference between Arena Cube and Powered Cube?
Arena Cube tends to be “high power, classic cube gameplay.” Powered Cube leans harder into the most broken lines and can include special access to cards like the Power Nine (in an Arena-specific way).
What’s the easiest way to “build my own” if my group plays mostly online?
Draft on a third-party tool, export/import decklists, then play via Direct Challenge. If your group doesn’t want to spend wildcards, consider building the list around lower-rarity staples.