Vintage Cube (720, Unpowered) — Sanchos’s Cube
– Vintage MTG Cube 720 (Unpowered / Sancho) — https://www.cubecobra.com/cube/list/sancho
Big Vintage energy, no Power Nine, and a huge 720-card pool to keep drafts fresh.
If you want the “greatest hits” feel of Vintage cube but you prefer your games to have a little more breathing room than full-powered fireworks, Sancho’s 720 Unpowered Vintage Cube is a sweet spot. It’s still packed with absurdly strong cards, iconic engines, and tight interaction, but it cuts the true “Power Nine starts the game on turn zero” vibe in favor of drafts where your lanes, picks, and deckbuilding matter more.
Why this list exists (and what “Unpowered” really means)
This is an unpowered Vintage cube built around the four big macro-archetypes: aggro, midrange, combo, and control. That structure keeps drafts legible even at 720 cards, and it means you can sit down with a mixed-skill group and still end up with coherent decks instead of 40-card piles.
Unpowered does not mean “slow” or “fair.” It means you’re getting Vintage-level cards and interactions without the most extreme “Power” accelerants. The result is more games that actually get played, more decisions that matter, and fewer drafts where one player’s opening hand feels like a scripted cutscene.
How it plays
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Aggro is real, fast, and punishing. You can draft clean curves and pressure decks that keep combo and control honest.
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Midrange gets to do what midrange does best: play the best threats, trade resources efficiently, and turn the corner hard.
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Combo is still here. You’ll see powerful synergies and “assemble it and win” lines, but you usually have to draft and build them with intention instead of just opening Power and coasting.
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Control has the tools to stabilize, answer broken starts, and win with inevitability, but it has to respect the table and stay disciplined.
The best drafts feel like a real tug-of-war between speed, interaction, and inevitability.
Why 720 cards is the whole point
A 720-card cube is a variety machine. With the classic 8-player draft (3 packs of 15), you draft 360 cards. That means you see roughly half the cube each draft, and the “didn’t we just draft this deck?” feeling takes a lot longer to show up.
You get:
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More replayability (more unique packs, more different archetype blends)
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More room for pet cards and deep packages
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More draft stories (bigger pool = weirder tables in a good way)
Tradeoff (worth knowing up front): bigger cubes mean more variance. You’ll win more often by drafting flexible cards and staying open, and a little less often by forcing a narrow lane every time.
Who this cube is for
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You want Vintage cube vibes without the full-powered “oops, I’m dead” openings.
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Your group drafts often and you want a list that stays fresh week after week.
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You like exploring the whole menu: aggro, midrange battles, stack fights, and combo puzzles.
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You want a cube that rewards good drafting and clean deckbuilding.
Draft recommendations (quick and practical)
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Default (best all-around): 8 players, 3 packs of 15
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Want to see more of the 720 each night: 8 players, 4 packs of 15 (longer draft + build, but more variety)
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Small group nights: Winston or Grid draft play great with a larger cube because the pool supports repeat play without feeling solved.
What you get from PrintACube
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720-card cube printed as a ready-to-draft set
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Consistent sizing and cut so sleeving and shuffling feel clean
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Crisp readability so the table experience stays smooth, even in the late picks where you’re scanning fast
If your group wants “Vintage, but playable” and you want a cube that keeps giving you new drafts, this is a really fun place to land.




